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Sports MCP Server 1.4.1 exposes a 24-tool catalog built around product jobs and explicit source ownership:
  • GSD is the deep sports truth layer.
  • The dedicated availability contract is the where-to-watch layer.
  • On Programs and On SportsEvents are the program-first connectivity layer.
  • GSD Metadata is limited to bounded enrichments like media and editorial.
Use this page when you know the product job but not yet the exact tool.

Start by product job

Operating rules

  • Start with the smallest tool that can safely answer the user’s job.
  • Keep provider refs in their original namespace.
  • Keep schedule, live, and watchability flows bounded.
  • Treat watchability answers and sports-truth answers as different product surfaces unless a hybrid bundle is truly justified.

Browse every tool by family

Resolution and Scope Tools

Find the right entity, scope, and bounded schedule window before the host deepens into sports truth or watchability.

Deep Sports Truth Tools

Use GSD-first tools for standings, structure, stats, actions, lineups, odds, rosters, and profiles.

Program Connectivity and Watchability Tools

Move between sports entities and programs, then return grounded where-to-watch answers when the supported availability contract is provisioned.

Hybrid Bundle Tools

Use composed tools when the product needs both deep sports truth and program-aware availability in one answer.

Media and Assets Tools

Fetch imagery and bounded media context without exposing raw metadata-update endpoints directly.

Comparison guidance

Sports MCP Server 1.4.1 does not expose a public compare tool. Compare seasons, teams, players, or events by calling the smallest relevant tools multiple times:
  • get_competition_hub for competition-over-competition comparisons
  • get_event_center for event-over-event comparisons
  • get_participant_profile, get_event_stats, and get_standings for roster or performance comparisons

Next steps